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buttons_shading.patch
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Authored By
Olivier SARAJA (olivs)
Nov 13 2013, 1:34 PM
Size
3 KB
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buttons_shading.patch
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Index: buttons_shading.c
===================================================================
--- buttons_shading.c (révision 14643)
+++ buttons_shading.c (copie de travail)
@@ -3311,7 +3311,7 @@
uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 50,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 90,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 130,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
- uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
+ uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
if(from_nodes==0)
uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 220,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
uiBlockSetCol(block, TH_BUT_SETTING1);
@@ -3323,7 +3323,7 @@
uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
- uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
+ uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
if(from_nodes==0)
uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
}
@@ -3633,7 +3633,7 @@
uiDefButF(block, NUMSLI, B_MATPRV, "IOR: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->ang), 1.0, 3.0, 100, 2, "Sets angular index of refraction for raytraced refraction");
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel: ",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection");
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency (Ray or ZTransp)");
uiDefButF(block, NUMSLI, B_MATPRV, "Fac: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
uiBlockEndAlign(block);
@@ -4164,7 +4164,7 @@
if(ma) uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE);
if(ma)
- uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "");
+ uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "Enables as a Nodes Material");
if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
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text/x-diff
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local-disk
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e0/d6/47c1621c5b35d97ef24cda790bd3
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