if (ELEM(la->type, LA_LOCAL, LA_SPOT) && (la->falloff_type == LA_FALLOFF_SLIDERS)) {
- uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation for a quad lamp");
- uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuatation for a quad lamp");
+ uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuation for a Lin/Quad Weighted lamp");
+ uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuation for a Lin/Quad Weighted lamp");