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buttons_shading-threshold.patch

buttons_shading-threshold.patch

Index: buttons_shading.c
===================================================================
--- buttons_shading.c (révision 14773)
+++ buttons_shading.c (copie de travail)
@@ -2681,7 +2681,8 @@
uiDefButF(block, NUM,B_LAMPREDRAW,"Soft Size", 100,80,200,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
uiDefButS(block, NUM,0,"Samples:", 100,60,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
- uiDefButF(block, NUM,0,"Threshold:", 100,40,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
+ if (la->ray_samp_method == LA_SAMP_HALTON)
+ uiDefButF(block, NUM,0,"Threshold:", 100,40,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
}
else if (la->type == LA_AREA) {
uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2|Constant Jittered %x0",

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