Copy the file add_mesh_roundBrilliant.py into Blender/.blender/scripts/addons (Windows) or Blender/blender.app/Contents/MacOS/.blender/scripts/addons (OSX). Run blender, go into Blender User Preferences and select the Addons tab. Find the "Add Mesh: Brilliant" entry and activate the add-on by checking its checkbox.
USAGE
Once installed, move your mouse cursor into the 3D View and press Shift-A. Clicking Mesh > Brilliant will generate your object with the default or previous used parameters. A interface is provided in the tool bar (press T) where you can change all parameters (mesh will be updated accordingly) and also save presets. To best and most quickly understand each parameter, simply play around and see what each parameter does.
The following parameters are available:
Number of Segments default: 16
Table width default: 0.530
Crown height default: 0.162
Girdle thickness default: 0.017
Real Girdle default: True
Smooth Girdle default: False
Pavillion depth default: 0.431
Upper facet factor default: 0.250
Lower facet factor default: 0.400
Culet size default: 0.000
Retain lower angle default: False
MORE
The script is tested with blender version 2.69.
If you encounter any bugs, please contact me.
This script is available on http://github.com/dommetysk/blender-add-brilliant
KNOWN ISSUES
I'm working on the following issues:
- make smooth shading option unclickable if girdle_real = False
CHANGELOG
v0.1.5:
- now available on github
- tested with blender 2.69 (r60991)
v0.1.4:
- smooth, real girdle now displayed correctly
v0.1.3:
- user option for smooth shading of girdle (if real girdle is checked)
- upper and lower girdle polygons are more planar now ( < 1 deg distortion in op presets)
- some clean-up (pep)
- changed some default values
v0.1.2:
- crash on execution in editmode or when other objects active fixed