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Authored By
Tom Savage (tcsavage)
Nov 13 2013, 1:46 PM
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3 KB
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sysinfo.txt
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=====================================
= Blender 2.48 System Information =
=====================================
Platform: win32
========
Python:
======
- Version: 2.5.2 (r252:60911, Oct 13 2008, 20:50:37) [MSC v.1500 32 bit (Intel)]
- Paths:
C:\Program Files\Blender Foundation\Blender
C:\Program Files\Blender Foundation\Blender\python25.zip
C:\Python25\Lib
C:\Python25\DLLs
C:\Python25\Lib\lib-tk
C:\Program Files\Blender Foundation\Blender
C:\Python25
C:\Python25\lib\site-packages
C:\PROGRA~1\BLENDE~1\Blender
C:\Program Files\Blender Foundation\Blender\.blender\scripts
C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules
- Directories:
Blender home dir:
C:\Program Files\Blender Foundation\Blender\.blender
Default dir for scripts:
C:\Program Files\Blender Foundation\Blender\.blender\scripts
Default "bpydata/" data dir for scripts:
C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpydata
User defined dir for scripts:
<NOTICE> -- not found
Data dir "bpydata/" inside user defined dir:
<NOTICE> -- not found
Default config data "bpydata/config/" dir:
C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpydata\config
- Modules: all basic ones were found.
OpenGL:
======
- Renderer: ASUS EAH2600 Series
- Vendor: ATI Technologies Inc.
- Version: 2.0.6747 Release
- Extensions:
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region
GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
- Simplistic almost useless benchmark:
Redrawing all areas 10 times took 0.4111 seconds.
..
(*) Found 2 notices, documented in the text above.
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