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Authored by Charlie Jolly (charlie) on Nov 18 2021, 6:25 PM.
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_easing.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_function_util.hh"
/* Easing Variable Naming.
* To generalise the use of Easing functions, the following socket names are used in place of the
* original parameter names.
* Time > Value
* Begin > Start
* Change > End
* Duration > Range
*/
namespace blender::nodes {
static void fn_node_easing_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Float>(N_("Value")).min(-FLT_MAX).max(FLT_MAX);
b.add_input<decl::Float>(N_("Start"))
.min(-FLT_MAX)
.max(FLT_MAX)
.description(N_("Result at the start of easing when Value is 0.0"));
b.add_input<decl::Float>(N_("End")).default_value(1.0f).min(-FLT_MAX).max(FLT_MAX).description(
N_("Result at the end of easing when Value is equal to Range"));
b.add_input<decl::Float>(N_("Range"))
.default_value(1.0f)
.min(-FLT_MAX)
.max(FLT_MAX)
.description(N_("Range or duration of easing"));
b.add_input<decl::Float>(N_("Overshoot")).default_value(1.0f).min(-FLT_MAX).max(FLT_MAX);
b.add_input<decl::Float>(N_("Amplitude")).default_value(1.0f).min(-FLT_MAX).max(FLT_MAX);
b.add_input<decl::Float>(N_("Period")).default_value(1.0f).min(-FLT_MAX).max(FLT_MAX);
b.add_input<decl::Bool>(N_("Clamp"))
.default_value(true)
.description(N_("Clamp Value between 0.0 and Range"));
b.add_output<decl::Float>(N_("Result"));
};
} // namespace blender::nodes
static void fn_node_easing_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
NodeEasing *node_storage = (NodeEasing *)node->storage;
NodeEasingOperation operation = (NodeEasingOperation)node_storage->operation;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiLayout *column = uiLayoutColumn(layout, false);
uiItemR(column, ptr, "operation", 0, "", ICON_NONE);
if (operation != NODE_EASING_LINEAR) {
uiItemR(column, ptr, "direction", 0, "", ICON_NONE);
}
}
static void fn_node_easing_init(bNodeTree *UNUSED(tree), bNode *node)
{
NodeEasing *data = (NodeEasing *)MEM_callocN(sizeof(NodeEasing), __func__);
data->operation = NODE_EASING_BOUNCE;
data->direction = NODE_EASING_DIRECTION_IN;
node->storage = data;
}
namespace blender::nodes {
static void fn_node_easing_update(bNodeTree *ntree, bNode *node)
{
const NodeEasing *node_storage = (NodeEasing *)node->storage;
const NodeEasingOperation operation = (const NodeEasingOperation)node_storage->operation;
bNodeSocket *sockOvershoot = (bNodeSocket *)BLI_findlink(&node->inputs, 4);
bNodeSocket *sockAmplitude = (bNodeSocket *)BLI_findlink(&node->inputs, 5);
bNodeSocket *sockPeriod = (bNodeSocket *)BLI_findlink(&node->inputs, 6);
nodeSetSocketAvailability(ntree, sockOvershoot, operation == NODE_EASING_BACK);
nodeSetSocketAvailability(ntree, sockAmplitude, operation == NODE_EASING_ELASTIC);
nodeSetSocketAvailability(ntree, sockPeriod, operation == NODE_EASING_ELASTIC);
}
static float clamp_range(const float value, const float a, const float b)
{
return (a < b) ? clamp_f(value, a, b) : clamp_f(value, b, a);
}
class EasingElasticFunction : public fn::MultiFunction {
private:
int direction_;
public:
EasingElasticFunction(int direction) : direction_(direction)
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static fn::MFSignature create_signature()
{
fn::MFSignatureBuilder signature{"Easing Elastic"};
signature.single_input<float>("Value");
signature.single_input<float>("Start");
signature.single_input<float>("End");
signature.single_input<float>("Range");
signature.single_input<float>("Amplitude");
signature.single_input<float>("Period");
signature.single_input<bool>("Clamp");
signature.single_output<float>("Result");
return signature.build();
}
using EaseElasticFunc = float (*)(float, float, float, float, float, float);
static EaseElasticFunc get_ease_elastic_func(const int direction)
{
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_elastic_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_elastic_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_elastic_ease_in_out;
}
}
return nullptr;
}
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
const VArray<float> &value = params.readonly_single_input<float>(0, "Value");
const VArray<float> &start = params.readonly_single_input<float>(1, "Start");
const VArray<float> &end = params.readonly_single_input<float>(2, "End");
const VArray<float> &range = params.readonly_single_input<float>(3, "Range");
const VArray<float> &amplitude = params.readonly_single_input<float>(4, "Amplitude");
const VArray<float> &period = params.readonly_single_input<float>(5, "Period");
const VArray<bool> &clamp = params.readonly_single_input<bool>(6, "Clamp");
MutableSpan<float> results = params.uninitialized_single_output<float>(7, "Result");
const EaseElasticFunc easefunc = get_ease_elastic_func(direction_);
if (easefunc != nullptr) {
for (int64_t i : mask) {
const float val = clamp[i] ? clamp_range(value[i], 0.0, range[i]) : value[i];
const float change = end[i] - start[i];
results[i] = (range[i] != 0.0f) ?
easefunc(val, start[i], change, range[i], amplitude[i], period[i]) :
start[i];
}
}
}
};
class EasingBackFunction : public fn::MultiFunction {
private:
int direction_;
public:
EasingBackFunction(int direction) : direction_(direction)
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static fn::MFSignature create_signature()
{
fn::MFSignatureBuilder signature{"Easing Back"};
signature.single_input<float>("Value");
signature.single_input<float>("Start");
signature.single_input<float>("End");
signature.single_input<float>("Range");
signature.single_input<float>("Overshoot");
signature.single_input<bool>("Clamp");
signature.single_output<float>("Result");
return signature.build();
}
using EaseBackFunc = float (*)(float, float, float, float, float);
static EaseBackFunc get_ease_back_func(const int direction)
{
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_back_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_back_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_back_ease_in_out;
}
}
return nullptr;
}
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
const VArray<float> &value = params.readonly_single_input<float>(0, "Value");
const VArray<float> &start = params.readonly_single_input<float>(1, "Start");
const VArray<float> &end = params.readonly_single_input<float>(2, "End");
const VArray<float> &range = params.readonly_single_input<float>(3, "Range");
const VArray<float> &overshoot = params.readonly_single_input<float>(4, "Overshoot");
const VArray<bool> &clamp = params.readonly_single_input<bool>(5, "Clamp");
MutableSpan<float> results = params.uninitialized_single_output<float>(6, "Result");
const EaseBackFunc easefunc = get_ease_back_func(direction_);
if (easefunc != nullptr) {
for (int64_t i : mask) {
const float val = clamp[i] ? clamp_range(value[i], 0.0, range[i]) : value[i];
const float change = end[i] - start[i];
results[i] = (range[i] != 0.0f) ? easefunc(val, start[i], change, range[i], overshoot[i]) :
start[i];
}
}
}
};
class EasingFunction : public fn::MultiFunction {
private:
int direction_;
int operation_;
public:
EasingFunction(int direction, int operation) : direction_(direction), operation_(operation)
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static fn::MFSignature create_signature()
{
fn::MFSignatureBuilder signature{"Easing Back"};
signature.single_input<float>("Value");
signature.single_input<float>("Start");
signature.single_input<float>("End");
signature.single_input<float>("Range");
signature.single_input<bool>("Clamp");
signature.single_output<float>("Result");
return signature.build();
}
using EaseFunc = float (*)(float, float, float, float);
static EaseFunc get_ease_func(const int direction, const int operation)
{
switch (operation) {
case NODE_EASING_LINEAR: {
return BLI_easing_linear_ease;
}
case NODE_EASING_BOUNCE: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_bounce_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_bounce_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_bounce_ease_in_out;
}
}
break;
}
case NODE_EASING_CIRC: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_circ_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_circ_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_circ_ease_in_out;
}
}
break;
}
case NODE_EASING_CUBIC: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_cubic_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_cubic_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_cubic_ease_in_out;
}
}
break;
}
case NODE_EASING_EXPO: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_expo_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_expo_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_expo_ease_in_out;
}
}
break;
}
case NODE_EASING_QUAD: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_quad_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_quad_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_quad_ease_in_out;
}
}
break;
}
case NODE_EASING_QUART: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_quart_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_quart_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_quart_ease_in_out;
}
}
break;
}
case NODE_EASING_QUINT: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_quint_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_quint_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_quint_ease_in_out;
}
}
break;
}
case NODE_EASING_SINE: {
switch (direction) {
case NODE_EASING_DIRECTION_IN: {
return BLI_easing_sine_ease_in;
}
case NODE_EASING_DIRECTION_OUT: {
return BLI_easing_sine_ease_out;
}
case NODE_EASING_DIRECTION_IN_OUT: {
return BLI_easing_sine_ease_in_out;
}
}
break;
}
}
return nullptr;
}
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
const VArray<float> &value = params.readonly_single_input<float>(0, "Value");
const VArray<float> &start = params.readonly_single_input<float>(1, "Start");
const VArray<float> &end = params.readonly_single_input<float>(2, "End");
const VArray<float> &range = params.readonly_single_input<float>(3, "Range");
const VArray<bool> &clamp = params.readonly_single_input<bool>(4, "Clamp");
MutableSpan<float> results = params.uninitialized_single_output<float>(5, "Result");
BLI_assert(operation_ != NODE_EASING_BACK && operation_ != NODE_EASING_ELASTIC);
const EaseFunc easefunc = get_ease_func(direction_, operation_);
if (easefunc != nullptr) {
for (int64_t i : mask) {
const float val = clamp[i] ? clamp_range(value[i], 0.0, range[i]) : value[i];
const float change = end[i] - start[i];
results[i] = (range[i] != 0.0f) ? easefunc(val, start[i], change, range[i]) : start[i];
}
}
}
};
static void fn_node_easing_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
bNode &node = builder.node();
NodeEasing *data = (NodeEasing *)node.storage;
if (data->operation == NODE_EASING_BACK) {
builder.construct_and_set_matching_fn<EasingBackFunction>(data->direction);
}
else if (data->operation == NODE_EASING_ELASTIC) {
builder.construct_and_set_matching_fn<EasingElasticFunction>(data->direction);
}
else {
builder.construct_and_set_matching_fn<EasingFunction>(data->direction, data->operation);
}
}
} // namespace blender::nodes
void register_node_type_fn_easing()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_EASING, "Easing", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_easing_declare;
node_type_update(&ntype, blender::nodes::fn_node_easing_update);
ntype.build_multi_function = blender::nodes::fn_node_easing_build_multi_function;
ntype.draw_buttons = fn_node_easing_layout;
node_type_init(&ntype, fn_node_easing_init);
node_type_storage(&ntype, "NodeEasing", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}