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Authored by Paul Golter (paulgolter) on Dec 3 2021, 9:52 AM.
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
index fa2c17826d5..f5758bed849 100644
--- a/source/blender/blenkernel/intern/image_gpu.cc
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -339,40 +339,45 @@ static void image_update_reusable_textures(Image *ima,
static GPUTexture *image_get_gpu_texture(Image *ima,
ImageUser *iuser,
ImBuf *ibuf,
eGPUTextureTarget textarget)
{
if (ima == nullptr) {
return nullptr;
}
/* Free any unused GPU textures, since we know we are in a thread with OpenGL
* context and might as well ensure we have as much space free as possible. */
gpu_free_unused_buffers();
/* Free GPU textures when requesting a different render pass/layer.
* When `iuser` isn't set (texture painting single image mode) we assume that
* the current `pass` and `layer` should be 0. */
short requested_pass = iuser ? iuser->pass : 0;
short requested_layer = iuser ? iuser->layer : 0;
short requested_view = iuser ? iuser->multi_index : 0;
+ short requested_framenr = iuser ? iuser->framenr : 1;
+
+ /* Updates ima->gpuframenr if necessary.*/
+ BKE_image_user_frame_calc(ima, iuser, requested_framenr);
+
/* There is room for 2 multiview textures. When a higher number is requested we should always
* target the first view slot. This is fine as multi view images aren't used together. */
if (requested_view < 2) {
requested_view = 0;
}
if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer ||
ima->gpu_view != requested_view) {
ima->gpu_pass = requested_pass;
ima->gpu_layer = requested_layer;
ima->gpu_view = requested_view;
ima->gpuflag |= IMA_GPU_REFRESH;
}
#undef GPU_FLAGS_TO_CHECK
/* Check if image has been updated and tagged to be updated (full or partial). */
ImageTile *tile = BKE_image_get_tile(ima, 0);
if (((ima->gpuflag & IMA_GPU_REFRESH) != 0) ||
((ibuf == nullptr || tile == nullptr) && ((ima->gpuflag & IMA_GPU_PARTIAL_REFRESH) != 0))) {
image_free_gpu(ima, true);
BLI_freelistN(&ima->gpu_refresh_areas);

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