System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: rBbcfdb14560e7
Worked: (newest version of Blender that worked as expected)
Short description of error
In the Viewport Overlays options there's a section that enables/disables the axes display (X/Y/Z). It doesn't always work in orthographic side, front and top views. Additionally sometimes it is also dependent of Grid and Floor display being turned ON. It should not be dependent of neither Grid nor Floor display AND it should display the axes reliably on orthographic side, front and top views. Of course the one being "looked along at" should not be visible, however the other two aren't always displayed or hidden reliably either.
Exact steps for others to reproduce the error
- Set Blender to factory default settings.
- Switch to orthographic SIDE view (numpad 3).
- Check Viewport Overlay display options: you will find the Z axis disabled, and yet it is being displayed. Toggling it on and off doesn't do a thing.
- Disabling the other two axes doesn't hide them neither. They only vanish when the Grid is disabled.
- Switch to Top view (numpad 7).
- Enable Grid. Disable Floor. Nothing happens! The floor grid remains.
- Toggle the axes. Again, nothing happens. The axes remain visible even if turned off.
Somehow the subsequent display settings of Floor and all 3 Axes are dependent of the 'Grid' setting being enabled or disabled while they should actually be all independent from each other.
Thank you