System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.3.0 Release Candidate, branch: master, commit date: 2022-09-02 20:48, hash: rB831ed297d0a0
Worked: 3.3.0 Beta, branch: master, commit date: 2022-08-28 21:53, hash: 7b56c7488106
First bad commit: rB07cf3ce92fa2: Fix T100377: EEVEE: Regression 3.2 normalmap node broken
Short description of error
When using a normal map image, the backface of the mesh appears as black. This was not happening with the previous 3.3 build I was using.
If I disable Ambient Occlusion, this behavior does not happen.
the backface is black in the latest build
the backface looks good in the previous build
Exact steps for others to reproduce the error
- Attach a normal map to a plane
- Enable Ambient Occlusion
- The backface of the plane will appear as completely black, while previously it didn't using the same normal map
Here is a .blend displaying the behavior:

