System Information
Operating system: macOS-12.5.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: rBbcfdb14560e7
Worked: (newest version of Blender that worked as expected)
Short description of error
I mixed 2 Principled Shader and created an image texture node as a mask connected to the socket FAC of the Mix Shader Node. I'm not able to see the result in real time in Shading Viewport/ Render and Shading Viewport/Material Preview only in Shading Viewport/Solid
Exact steps for others to reproduce the error
Steps
Start Blender
- Simple cube
- Added first Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (A)
- Added second Principled BSDF Shader and connected with Node Wrangler - Maps: Color, Roughness and Normal (B)
- Mixed these 2 Principled with mix shader (C)
- Created a texture - image texture - New - 2048x2048px put the color socket in the FAC of mix Shader node (C)
- Switched from Object Mode to Texture Paint, tried to paint but in Viewport Shading/Rendered and in Viewport Shading/Material Preview changes were not updated and not visible
- If I go to Viewport Shading/Solid I see where I painted and when I switch to Viewport/Render I see the mask applied correctly
- The issue is I do not see the instantly masks when I paint but I have to switch from Shading/Rendered to Shading/Solid and then again to Shading/Rendered to see the mask applied correctly
To see the result of the mask I must switch to Viewport Shading/ Solid and get back to Viewport Shading Render
Thanks