System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.40
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: rB0759f671ce1f
Worked: (newest version of Blender that worked as expected)
Parts of my linked rigged object are rendering differently than what is seen in the viewport.
Please observe the leg on the left side of the picture.
Everything is displayed perfectly fine within the 3d viewport. It's shown correctly regardless of whether I'm in the solid or rendered view.
However, when I start to render the animation, the position of a couple of parts in the leg is offset.
These two frames are taken from the same frame.
It also switches between the correct and offset positions multiple times during an animation.
It's not an issue with the blend file as this is occurring in all my animations using this character.
What's causing the difference between the viewport and the final render?


