System Information
Operating system: Windows 10
Graphics card: RTX 3090 516.94
Blender Version
Broken: 3.3.0
Worked: ---
Short description of error
When using Snapping, blender crashes occasionally but without any identifiable pattern.
It seems to have started occurring to me in 3.3.0 and worked in 3.2.0 (or at least it was not frequent enough for me to be bothered by it).
Exact steps for others to reproduce the error
The crash occurs randomly and I found no way to reliably reproduce it yet.
Using the following snapping settings to snap the selected object to the surface of another object.
The selected/active object that is snapped onto the surface usually is a freshly created primitive.
The object that shall be snapped to is usually a complex mesh with modifiers like subdivisions, mirror, solidify, bevel and booleans.
The mesh that I suspect caused the crash on hovering over it has mirror, subdiv, 2nd subdiv, 4x boolean, mirror and after modifiers about 130k triangles.
Most recent crash log:
The backtrace begins after spawning in a circle object, then holding CTRL and moving the cursor onto my target mesh.
It seems to occur in OpenSubdiv, which would make sense given my target snapping objects are usually subdivided.
I often have two subdivision modifiers on my objects and noticed severe slowdowns when editing a mesh with two of them rather than one.
Maybe that is related?
https://developer.blender.org/T96367 seems related but is apparently fixed