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"reset to default attribute" works only with strings
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Description

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59

Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: rBb292cfe5a936

Short description of error
The option "reset to default attribute" works only if the "type" is a "string" even the option is available in other types of types

Thankyou
Max

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Oct 16 2022, 7:56 PM

Can you provide steps? I am not sure what you are referring to. I assume this is about node group input attributes, but this works correctly here.

Hi, thanks for the fast reply,
I attached here a video to show exactly what I mean.

Thank you
Max

Richard Antalik (ISS) closed this task as Archived.Oct 17 2022, 5:21 PM

This feature does not reset attribute name for input when in such mode. It works for static values only. Default value for your vector property is {0, 0, 0}. String input does not support input attribute, only static value, so that's why this may look like it's not working.

Will close, since this is working as expected.

Hi,

So just to clarify, what the default attribute slot does in that case?

Thank you
Max

It's for case when you use named attribute, instead of static value (like vertex color for example). However unless I am using it incorrectly, it seems to be not working.

I have found bit more info - the way it works is you define default attribute, like "Col" and when you assign this node group to modifier, attribute name will be assigned automatically. So it works as designed.