System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: rBbcfdb14560e7
Broken: version 3.3.0, 2022-09-29
Short description of error
For architecture renderings i've set up a mix-shader with transparent and glossy shaders.
In some cases this collection is needed to set to holdout.
Holdout does not overwrite the shader. is this intended?
Exact steps for others to reproduce the error
Simple setup in this file: