System Information
Operating system: Windows 11
Graphics card: RTX 3080
Blender Version
Broken: All versions
Worked: Never
Short description of error
When rendering in Cycles with large scenes, I get hugely variations in performance randomly. Currently I'm working in a very large scene which can render in about 4 minutes. But many times when starting the render, with different attempts I will get render times that vary from 10 minutes but mainly 50 to 70 minutes. To fix the issues, I literally cancel the render and just keep pressing the render button until I see the sample count progressing at a reasonable rate. Or if I get that frustrated, I will close the program and open then press hit render.
Exact steps for others to reproduce the error
Can reliably reproduce across any of my large projects over the years. It always happens when I'm rendering at 4K resolution even though I use tiling to render it.