System Information
Operating system: Linux-5.10.10-051010-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.86.01
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: rB55485cb379f7
Worked: 3.3
Short description of error
In 3.3 in vertex paint mode we were able to select vertices and use the Levels,Hue/Saturation, Brightness/Contrast from the Paint menu, now what happens is that the selection is immediately toggled off and these operators work on the entire mesh only. It's so broken that the team had to start working in an older blender version where it still works - admittedly not without it's problems too (like hitting undo will not only undo the operation but also disable the masking toggle).
Exact steps for others to reproduce the error
On a mesh with vertex colour select some vertices in edit mode, switch to Vertex Paint, select the Vertex Selection for Masking button up top, and try to run any of the above operators, Blender will revert the masking and apply the operator to the whole mesh instead of to the selection.
Checked on Blender with all settings reverted to default settings and addons removed.