Any node that uses a preview window (viewer, composite, image, etc.) displays very distorted. The original (and correct) image gets scaled improperly in the x-direction. whether it's stretched too far, or squished too narrow depends on the size of the window. It seems that as the window gets larger the x-scale factor increases.
If the correct image doesn't fill the frame some other seemingly random image data fills the rest. Sometimes this is pure static, sometimes it's part of another image involved, sometimes it's a duplication of the original but to a different scale, or sometimes is a combination.
The actual image that is getting passed to these nodes are correct as far as know. When displayed in the image editor, they are displayed correctly. likewise, when the final render is obtained, there aren't any unusual artifacts.
OS: Mac OSX v10.5.4
CPU: 2.4 GHz intel core 2 Duo
RAM: 4 GB 667 MHz DDR2 SDRAM
GFX: GeForce 8600M GT
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This is a graphics card or driver bug... it only happens on your version of OSX. Unfortunately Apple doesn't include blender in testing suites...
Only think I can advise is to check on possible updates at nvidia itself?
And also: make sure you use builds from blender.org.
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This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.