Page MenuHome

Interface does not cope with rotated screen (portrait format) GeForce 8600 GT
Closed, ArchivedPublicKNOWN ISSUE

Description

@ 32bit 1050x1680 (!), 6.14.11.6921
Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2666 MHz)
Microsoft Windows XP (Service Pack 2)
DirectX-Version: 9.0c
&GPU-Prozessor: GeForce 8600 GT
ForceWare-Version: 169.21
Speicher: 512 MB
Video-BIOS-Version: 60.84.41.00.68
IRQ: 16
Bus: PCI Express x16

Blender: 2.47

System/video driver supports rotating the screen in 90 degree steps.
Blender works fine with landscape resolution, but when changing to / starting blender in portrait mode (screen rotated 90 degrees) the menu gets unresponsive and renders only partially.

Event Timeline

I tried taking a screenshot of the partially rendered menu, but then the incomplete menu either vanishes, or gets updated correctly.

This sounds more like a driver/open-gl problem that there isn't much we can do about it.

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.

Matt Ebb (broken) changed the task status from Unknown Status to Unknown Status.Mar 26 2010, 6:38 AM