Trivial patch:
In Blender 2.5, strings for "Flat Face Shading" and "Smooth Face Shading" menu items (CTRL+F in Edit Mode) are inverted:
"Flat Face Shading" is attached to routine MESH_OT_faces_shade_smooth() and
"Smooth Face Shading" to MESH_OT_faces_shade_solid(), which sounds wrong to me :)
Description
Description