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Restores view port projection when switched from camera
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Description

In 3d viewport you can toggle between the camera and old view with '0'. This will restore, orthographic or perspective projection, where either of them was seted before. If you don't toggle with '0' and return with '1' for e.g., it won't restore the projection.

Note, this won't restore the projection, when the camera view is left with the mouse. It's a bit related to bug #20159 tho the basic problem there is something different.

Aurel

Event Timeline

patch is now in svn. thanks!

Matt Ebb (broken) changed the task status from Unknown Status to Unknown Status.Dec 7 2009, 11:41 AM