Page MenuHome

Raytraced transparency presets
Closed, ResolvedPublicPATCH

Description

Here is a patch that adds presets for raytraced transparency properties in Blender 2.5.

Transparency has a large set of properties that must be tweaked to obtain good results, so I thought it could be very useful to save them as presets once a good combination is obtained.

The code is inspired by SSS presets code. It applies on top of SVN 26763.

It saves all the raytraced properties (IOR, fresnel, filter, gloss, ...) but it doesn't include the alpha value itself.
I'm not sure if it should be included or not?

Currently, the sample presets included (water, glass, diamond, ...) only sets the IOR value.

Event Timeline

Hey Oxben,
thanks for the patch. Allready commited the typo fix into SVN. :)

I am not sure about the raytrace presets tough. Code wise it's fine but I am not sure they are much useful atm. Due to the render/shading refactor things may change anyway in this area. Campbell, Brecht, any suggestions?

Thanks again,
DingTo

Yes, you're right I forgot to consider the render refactor may render this obsolete by changing the transparency properties.

Hi, trying to update the status of the patch tracker. Please respond if this patch is still viable/useful and needs review or if it can be closed.

Thomas Dinges (dingto) changed the task status from Unknown Status to Resolved.Apr 1 2013, 12:43 PM