Blender crashes when trying to open external editor from texture paint (Quick Edit button). Same result with any image editor and even without any editor selected in the preferences.
Steps to reproduce:
* Start blender with default scene
* Unwrap cube
* Create or load image in UV editor
* Switch to texture paint and press quick edit
* Crash
No error message is printed in the console.
System info:
* Windows XP Pro (32 bit)
* Intel Core2 Duo U9400
* GPU: Mobile Intel(R) 4 Series Express Chipset Family
Not sure what exact GPU this is, extract from dxdiag below
---------------
Display Devices
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Card name: Mobile Intel(R) 4 Series Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Mobile Intel(R) 4 Series Express Chipset Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_20E417AA&REV_07
Display Memory: 1024.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4957 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/11/2008 11:15:36, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: igxpmp32.sys
Mini VDD Date: 6/11/2008 11:15:38, 6021184 bytes
Device Identifier: {D7B78E66-6902-11CF-4767-EE00A6C2CB35}
Vendor ID: 0x8086
Device ID: 0x2A42
SubSys ID: 0x20E417AA
Revision ID: 0x0007
Revision ID: 0x0007
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Description
Description
Event Timeline
Comment Actions
Crash is fixed in svn rev31965, but you'll be still unable to use this tools due to opengl driver troubles.
Thanks for report.