when in select vertex mode, or edge mode. using loop cut tool leaves you in what mode you where before.
but in face select mode, using loop cut, gets you into select edge mode.
shouldn't it return you to what mode you where in previous, it does that when you are in vertex mode and using loop cut.
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Event Timeline
Some bugs/commits related to this:
https://projects.blender.org/tracker/index.php?func=detail&aid=21559&group_id=9&atid=498
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28224
Although I guess this could be considered a bug right now, IMO in the future (bmesh perhaps?) it would be much better to move to a system where it's faster and easier to change selection modes, and where tools work in an intuitive context-sensitive manner depending on what selection mode you're in.
The current setup of trying to make all tools work in all selection modes has not worked well - it means many tools have to have annoying popups asking you what you want to operate on (even when that info could be assumed from selection mode), and it also means that tool code has to be so much more complicated, to handle cases where it switches modes internally. Of course that per-tool code ends up being inconsistent too... Would be better for workflow and for code complexity if mode switching was fast (eg. single hotkeys, radial menus) and the tools become more simple, direct and explicit.
let's see when bmesh comes if this can be fixed, nice if was as in 2.4 you get thrown back to whatever mode you was in before.
I'll close this for now and add a note to the todo-list as I guess nobody wants to do anything to this right now.
Link to todo-list enrty: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Mesh_Editing