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With high poly numbers when sculpting, modifier keys get "sticked" after 3D view navigation.
Closed, ResolvedPublic

Description

Wasn't sure to report this as a bug. It's something that gets in the way and becomes a little enoying.

When using enough polys to make the 3D view slow, fast navigation solves it, but if you were pressing for instance alt+shift to pan, and release the shift before the high poly was fully drawn, the shift release is not taken into account by Blender and you have to press it again and release it in order to be able to rotate with just ALT.

With fast changing from view pan to view rotation it gets in the way all the time.

Event Timeline

ubuntu 10.04 64bits rev32564

No problem, here.

Was using WinXP 32 bits, Blender rev 32557.

I've been getting this behaviour too, but in regular modelling.

WinXP32 / MSVC2008 Express / Scons

We have the infamous "modifier key hangs in windows" back. In Linux and OSX this works fine, so where is this issue... can only be in our ghost library or so? Maybe Nathan finds this report fun to check. :)

Nathan Letwory (jesterking) changed the task status from Unknown Status to Resolved.Nov 15 2010, 1:05 PM