win32, r33341
Seems that Color Ramp and Color Balance ignores alpha masking (and I guess that other like ToneMap nodes acts alike too).
toDo:
1. render
2. tweak ColorRamp and ColorBalance nodes to change Glow's color and gradient
It looks like it acts in Mix node ignoring alpha that must select only "Glow" zone.
Description
Description
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Due to using subtract, the input fac of the mix node has negative values. You can use a Math node with maximum 0 to avoid this. Not a bug as far as I can see.
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Oops, sorry!
I got I had need to convert this with SetAlpha block. Alpha was OK because I needed to separate the glow layer from the planet layer.
Though "Fac" description in tip is a bit confusing (it's just about a socket).