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Texture Input into Blur Node crashes Blender
Closed, ArchivedPublic

Description

OS: Windows 7 64bit also on Windows XP 32bit
3D Card: Nivdia Geforce 9800+
Blender Version: 2.55.1 r33530 64bit http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1174


A Texture Input into the Blur Node (Value to Size) crashes Blender while rendering.
It doesnt depend on wether its a generated texture or image.

See attached file.

Event Timeline

I can reproduce this bug too.
Here is a GDB trace log : http://www.pasteall.org/17439

Last SVN (r.33541), Ubuntu 10.10 x32-64, GTX 275.

Thank you for the report Christian.

Ton, you made some changes in texture/composite recently.
the buffer is NULL, so simple to check but not sure how this is supposed to work.

Texture is a procedural buffer-less node. Before it didn't work either, it just gave black.
Will check on it.

Fix went to svn.

Note: the texture node is procedural, it has no buffer or size really, works resolution independent. Input in blur node will give no result, like RGB color node.

Ton Roosendaal (ton) changed the task status from Unknown Status to Archived.Dec 8 2010, 7:16 PM

I found time to fix this today, not in 2.56a release, but if you can build yourself you can get texture nodes work as you want it!
From the svn log:

Compositor: Texture Node now behaves like an image.
- Image always in render output size
- Buffer outputs RGBA and Value both supported
- Works for filter and blur and scaling too.
- Mixing 2 textures works