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incorrect object index pass, volume material
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Description

If an object(1) is located in a another object(2) with a volume material, the parts of the object(1) in the object(2) won't show up in the object index pass, although they are visible in the final render.

*Open the attached .blend file
*Render the image
*Goto the compositor
*In the lower viewer node, you should only see half of the object.

Blender:
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version 2.56 (sub 0), revision 34076. Release
build date: 2011-01-04, 23:31:09
platform: Windows 7 32bit

OpenGL
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renderer: GeForce 8600M GS/PCI/SSE2
vendor: NVIDIA Corporation
version: 3.3.0

Event Timeline

it is not about if you find it visible, it's about the frontmost rendered entity in rendering. Also a near-zero transparent plane would give this result.
You can configure a render in separate layers to facilitate such passes better. Make one layer do "solid" only, and put the rest in another layer.

Ton Roosendaal (ton) changed the task status from Unknown Status to Archived.Jan 17 2011, 3:19 PM