In the 3d view when you use the brush and use a texture it paints the texture contimuous. When in the image/uv editor it smears the texture (only after clicking the texture is visible, but when click + drag the texture smears out).
PS. is there something to rotate/scale the texture brush while painting?
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Event Timeline
Please respect our bug reporting guidelines? This is far too vague info... provide the simplest possible .blend file here to show what the error is.
And always mention the version you use and OS and gfx card
Not sure about continuous/steps but could say that there's no rotation for texture brushes atm.
ubuntu 10.10 rev35201
Texture brush can be rotated in sculpt mode but it can't be rotated in texture paint mode.
An alternative is to use texture nodes to rotate texture as you can see in attached texture_paint.blend .
It works in 3d view.
But texture nodes don't work in UV/Image Editor.
About initial bug report.
I don't know texture brushes well, but it seems that texture maps to each face with scaling from brush size and when you make stroke texture under brush became visible. So if you don't change brush size but change initial brush position face would be filled in the same way. In UV editor texture draws exactly under brush, so each next step overwrites part of texture drawn at previous step.
Daniel, does this describe bug you've reported?
New option "Fixed Texture" should help with tiling behavior of brush. Also, looks like troubles with painting with texture from node tree also fixed.
It's my first research in 2d texture painting, so feel free to poke me if something became broken :)
Fix is in svn rev35290. Thanks for report!