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Adds a PolySphere (all quads) for sculpting.
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Description

Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.56
Category: Add Mesh
Python: 3.1
Homepage: www.metalliandy.com
Script name: Add Polysphere
Wiki page: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Add_PolySphere
Author(s): Andy Davies (metalliandy)
Status: Merged w/ others scripts

This script enables the creation of a "PolySphere": an all quad sphere for use in sculpting and is intended to be used in place of a standard UVSphere, where the poles on would cause pinching and other unwanted artefacts.
Apart from being all quads, the advantages are that the topology is distributed evenly across the surface and that they also use only around 80% of the geometry of a comparable resolution UV sphere.

Event Timeline

From Revision: 36458
you must change line 101 - 103:
From:
bpy.ops.object.location_apply()
bpy.ops.object.rotation_apply()
bpy.ops.object.scale_apply()

To:
bpy.ops.object.transform_apply(location=True)
bpy.ops.object.transform_apply(rotation=True)
bpy.ops.object.transform_apply(scale=True)

Thanks for the heads up Valter!
Fixed and new version uploaded (0.14)

v0.1.5 - Amended script for compatibility with recent API changes. Now works with 2.58 r37702

Uploaded the correct 0.1.5 version. The older 0.1.5 is incorrect. Sorry!

works nicly, should be added to mesh extras addon

Hi,
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Hi, I'm quite happy to merge this into the add_mesh_extra's script.
Assigning to myself until we can organize you svn access.
Marked for merge.

Brendon Murphy (meta-androcto) changed the task status from Unknown Status to Unknown Status.Sep 6 2011, 1:34 AM

Just uploaded a new version of this (0.16) to fix a bug. The "To Sphere" is now applied correctly again.
Works with 2.62 trunk (tested with r44603)