When going from a boxed mode into full screen on my main screen, there will be massive display issues. I run an ATI through a Haier Television (Which I'm definitely willing to blame) and a smaller Dell Monitor, considering this is fairly large, I decided to report it.
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It would help if you also mention:
- version(s) tested (please try the releases from blender.org too)
- OS and driver versions
Are there driver upgrades maybe?
Anyway: we get regularly reports about Blender failing to draw due to bad opengl support on systems. We draw everything in opengl, and all platforms/releases use the same code for it. Only the lower level (opening windows and assigning opengl context) is per platform diferent. But then still, using full-screen mode is reported to work fine for nearly everyone (especially quaility nvidia/ati setups). If one of the developers can redo such errors we of course tackle it immediately...
(moved to opengl tracker)