Hi All,
Not a show stopper here, but I noticed this today and thought I would report it.
I have a mesh with no material applied, like a new sphere.
I wanted to use object based material, however, so I went to the material context and noticed that the DataLink was not displayed.
So I went ahead and added a new material and sure enough the DataLink appeared, however, I now have a material assigned to the mesh. Which is something I did not want to do.
So in Summary, I wanted an OBJECT to have a material, but the MESH it is linked to should not have a material. The current interface seems to prevent this. Maybe this is by design and all meshes must have materials. But if this is just an oversight, I'd like to report it as a bug.
Recreate:
Open the attached Blend file created using release 35433.
Follow the instructions on screen.
Description
Description
Event Timeline
Comment Actions
The menu to define where a material links to works fine, but it's unavailable when the object has no "slots" yet.
Once it has a material, you can just unlink the material (with X), switch to Object, and link again.
The problem is that the UI only can show this when there's slots (it's a "slot property")... and the default for adding new material is "to mesh".
I realize it's not very nice, but for as now a limitation by design... maybe it's an idea to add primitives with an empty slot already, so this won't be noticed. :)
Will add to my own list to check later on.