Enable the Network Render add-on (User Preferences -> Add-Ons->Render: Network Renderer). Then, in the main Blender window, select "Network Render" from the list of available render engines. Now, try and apply a material, texture, modifier, or particle system to a mesh object and you will see that the panels are devoid of buttons. By switching back to the default Blender Internal Renderer, the interface buttons will re-appear.
Solution: Network Renderer uses the Internal Renderer, so all the interface options should be identical.
I am using the official Blender 2.5.7 stable release, X64 on both Windows 7 and Ubuntu Linux 10.10.
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No way to fix this without marking all panels as compatible. This is not a usable solution.
We need something to handle render engine compatibility at a higher level, this way NetRender can just be set as compatible with BI and everything will work fine (same for renderer that would implement supersets of the features or another render engine).
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linked to from http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender#Notes_and_Known_Bugs