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Fix for GLSL uniform variable setting in group instance
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Description

Patch for: T27635

This patch fixes issue #27635. The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator.

A small patch, but it was difficult to track down!

Event Timeline

Patch committed, thanks!

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Jun 13 2011, 1:37 PM