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Fix for #28462
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Description

Patch for: T28462

Hi,

In RAS_2DFilterManager.cpp::RenderFilters() if a depth or luminance texture is required the active texture unit gets changed from (GL_TEXTURE)0 to 1 or 2 and doesn't get reverted back. At minimum this causes the wrong texture matrix to be set to identity leading to problems when texunit 0 is used to convey texturecoords.

Event Timeline

Apparently I should've hit refresh on #28462 before submitting, the patch has been applied already as r39885 :)

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Unknown Status.Sep 5 2011, 8:28 AM