The active element highlights were not displayed in BMesh because the mesh drawing code was checking the highlight type against the old EditMesh constants. This patch corrects that, as well as fixing issues it exposed in which deselected elements were highlighted.
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Hi Andrew. Where is your commit? Not in the commit list?
http://lists.blender.org/pipermail/bf-blender-cvs/2011-September/date.html#39385