Version 2.5X of blender omits an AC3D file format importer, this is a format commonly used in FOSS games (eg, flightgear).
I have set myself the task of updating an existing import/export utility to work in 2.5.9 of blender.
So far I have updated a V2.48 AC3D import script to work in the new 2.5 framework (borrowed some code from the existing python scripts for import/export) to work as an importer for .ac files. Some testing with simple and complex models has been carried out (opening an example flightgear model as well as a simple 4 point rectangular plane with no textures)
Known issues:
- Poor formatting of the code
- Not picking up textures in the path of the opened .ac file
- doesn't check for alpha/transparency
- probably an issue with use of PolyLine to triangulate ngons with vertexes>4
- most of code largely unchecked
- export not yet done
create folder (either in ~/.blender or in blender installation folder/shared script folder):
blender/2.59/scripts/addons/io_scene_ac3d
Download files into newly created folder, startup blender 2.5, enable the addon in the user preferences (ctrl-alt-U or file->user preferences) "addons" tab
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Updated __init__.py to provide options to the user, also uses axis_conversion to rotate into correct co-ords for AC3D (90 degree out around X axis for blender tho)
Updated user selection options during import time
Still can't get it to read in textures correctly
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couldn't update files, so I've create a git repository:
https://github.com/majic79/Blender-AC3D
Files there will be updated as development continues!
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hi, I think this should be moved to http://projects.blender.org/projects/bf-extensions/
please join the project there & submit your addon.
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Think its best if this goes into extensions an we give Chris SVN access.
closing report.