Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.58
Category: Rigging
Python: 3.1
Script name: Auto custom shape
Wiki page: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Rigging/Auto_custom_shape
Author(s): Jacques Duflos
Status: Open
### Feature ###
This script is to use when you want to customize your bones.
The script will create a mesh object shaped like a blender bone
and will create a copy rotation constraint and a copy location
constraint so the mesh and the bone will be superposed (will
not work for scaling the bone in pose mode). The mesh and
the object will be named like the bone with a "_cs" extension.
cs stands for Custom Shape.
### Setup ###
The script needs bpy, bpy_extra and mathutils modules.
Just copy the auto_custom_shape.py to your script folder
and activate it the Addons menu in Rigging category.
### Manual ###
Start with the default scene and add an armature. Switch to pose
mode or edit mode and select one bone. In the bone menu of
the properties panel you should find an "Add custom shape"
layout with one only button. Clic on it. You can alternatively
find Auto custom shape in the spacebar search menu. If
everything is find, an info message will appear in the menu
bar. Else a warning message with a possible failure reason
will be displayed.