The size of the wire shadows in the compositor becomes buggy as the compositor window v-size changes. Attached is a picture demonstrating the bug. The top window has been scaled slightly larger than the bottom one, and as a result the shadows are clearly messed up. This happens even for a completely new blend file, but only happens on my windows 7 machine, not my XP. System information is as follows:
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= Blender 2.60 (sub 1) System Information =
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Blender:
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version 2.60 (sub 1), revision 41618. Release
build date: 2011-11-07, 10:34:52
platform: Windows:64bit
binary path: C:\Program Files\Blender Foundation\Blender\blender.exe
build cflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWIN64 -DWITH_MOD_FLUID -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWIN64 -DWITH_MOD_FLUID -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib
build system: SCons
Python:
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version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons
C:\Program Files\Blender Foundation\Blender\2.60\scripts\startup
C:\Program Files\Blender Foundation\Blender\2.60\scripts\modules
C:\Program Files\Blender Foundation\Blender\2.60\python
C:\Program Files\Blender Foundation\Blender\python32.zip
C:\Program Files\Blender Foundation\Blender\2.60\python\DLLs
C:\Program Files\Blender Foundation\Blender\2.60\python\lib
C:\Program Files\Blender Foundation\Blender
C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons\modules
Directories:
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scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.60\\scripts']
user scripts: None
datafiles: C:\Users\mardgase\AppData\Roaming\Blender Foundation\Blender\2.60\datafiles\
config: C:\Users\mardgase\AppData\Roaming\Blender Foundation\Blender\2.60\config\
scripts : C:\Users\mardgase\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\
autosave: C:\Users\mardgase\AppData\Roaming\Blender Foundation\Blender\2.60\autosave\
tempdir: C:\Users\mardgase\AppData\Local\Temp\
OpenGL
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renderer: ATI Radeon HD 4200
vendor: ATI Technologies Inc.
version: 3.3.10750 Compatibility Profile Context
extensions:
GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_sample_positions GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float
GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Description
Description
Event Timeline
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Here on the same system (Win 7 64 bit), works ok -> Blender revision 41885.
No issues with wire shadows in compositor, but i have a nvidia gpu, so my guess:
Could be a graphic card driver problem?
Also: have you tried other window draw methods (in user preferences / system tab)?
Comment Actions
Happens irregardless of window draw method. Most likely is my graphic's card, but if so, it must be some kind of bug with the command that's used to draw those shadows.
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Can't reproduce on linux+nivida, windows+nvidia, windows+intel configurations. So think it's driver issue.
I'm not good in ati/amd cards/drivers, but maybe there's more recent drivers available for your card?
Moving to OpenGL tracker.