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crash when "material view port shading" set
Closed, ArchivedPublicKNOWN ISSUE

Description

2.60 and 2.61 are crashing every time I select "material view port shading" in the 3D view. This happens as soon as I try to select an object in the view port while in "material view port shading.

system info

= Blender 2.60 (sub 7) System Information =
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Blender:
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version 2.60 (sub 7), revision 42494. Release
build date: 2011-12-08, 11:44:34
platform: Windows:32bit
binary path: F:\Blender 2_60\blender.exe
build cflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build cxxflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib
build system: SCons

Python:
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version: 3.2 (r32:88445, Mar 4 2011, 02:13:51) [MSC v.1500 32 bit (Intel)]
paths:
C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\addons
F:\Blender 2_60\2.60\scripts\addons
F:\Blender 2_60\2.60\scripts\startup
F:\Blender 2_60\2.60\scripts\modules
F:\Blender 2_60\2.60\python
F:\Blender 2_60\python32.zip
F:\Blender 2_60\2.60\python\DLLs
F:\Blender 2_60\2.60\python\lib
F:\Blender 2_60
F:\Blender 2_60\2.60\scripts\addons\modules

Directories:
============================================

scripts: ['F:\\Blender 2_60\\2.60\\scripts', 'C:\\Users\\Paul\\AppData\\Roaming\\Blender Foundation\\Blender\\2.60\\scripts']
user scripts: None
datafiles: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\datafiles\
config: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\config\
scripts : C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\
autosave: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\autosave\
tempdir: C:\Users\Paul\AppData\Local\Temp\

OpenGL
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renderer: Intel(R) G41 Express Chipset
vendor: Intel
version: 2.1.0 - Build 8.15.10.2555
extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle
GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite
GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
GL_ARB_half_float_pixel GL_ARB_texture_float
GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2
GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
GL_EXT_transform_feedback GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object

Event Timeline

Nobody (None) changed the task status from Unknown Status to Unknown Status.Dec 9 2011, 4:41 PM

Material viewport shading is only available in 2.61, when Cycles is selected as render engine. If that is what you are using, this is a GLSL rendering mode, Intel graphics drivers don't support this well have have bugs here, we can only really support this in NVidia/ATI at the moment.

Moved from Blender 2.5 Bug Tracker to OpenGL errors