2.60 and 2.61 are crashing every time I select "material view port shading" in the 3D view. This happens as soon as I try to select an object in the view port while in "material view port shading.
system info
= Blender 2.60 (sub 7) System Information =
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Blender:
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version 2.60 (sub 7), revision 42494. Release
build date: 2011-12-08, 11:44:34
platform: Windows:32bit
binary path: F:\Blender 2_60\blender.exe
build cflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build cxxflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib
build system: SCons
Python:
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version: 3.2 (r32:88445, Mar 4 2011, 02:13:51) [MSC v.1500 32 bit (Intel)]
paths:
C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\addons
F:\Blender 2_60\2.60\scripts\addons
F:\Blender 2_60\2.60\scripts\startup
F:\Blender 2_60\2.60\scripts\modules
F:\Blender 2_60\2.60\python
F:\Blender 2_60\python32.zip
F:\Blender 2_60\2.60\python\DLLs
F:\Blender 2_60\2.60\python\lib
F:\Blender 2_60
F:\Blender 2_60\2.60\scripts\addons\modules
Directories:
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scripts: ['F:\\Blender 2_60\\2.60\\scripts', 'C:\\Users\\Paul\\AppData\\Roaming\\Blender Foundation\\Blender\\2.60\\scripts']
user scripts: None
datafiles: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\datafiles\
config: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\config\
scripts : C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\
autosave: C:\Users\Paul\AppData\Roaming\Blender Foundation\Blender\2.60\autosave\
tempdir: C:\Users\Paul\AppData\Local\Temp\
OpenGL
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renderer: Intel(R) G41 Express Chipset
vendor: Intel
version: 2.1.0 - Build 8.15.10.2555
extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle
GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite
GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
GL_ARB_half_float_pixel GL_ARB_texture_float
GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2
GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
GL_EXT_transform_feedback GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object
Description
Description
Event Timeline
Comment Actions
Material viewport shading is only available in 2.61, when Cycles is selected as render engine. If that is what you are using, this is a GLSL rendering mode, Intel graphics drivers don't support this well have have bugs here, we can only really support this in NVidia/ATI at the moment.