This patch implements mode switching (resolution changing) for full-screen games. To use this code, compile blenderplayer with WITH_GHOST_SDL=ON, and then run a game that tries to set the resolution. See modeset_glsl.blend attached to [#29747] for an example game.
This patch contains code from Quake 2 (GPL v2+) and bzflag (LGPL v2+).
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Oops, bzflag is just LGPL v2.1, not v2+ - but that does allow relicensing under GPL v2+ (see clause 3). http://www.gnu.org/licenses/lgpl-2.1.html