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Viewport render does not match to the final render
Closed, ArchivedPublic

Description

When I change the Size parameters on the "Textures" panel, the result is different on the viewport and in rendered version.
Also in Flip X/Y Axis does not affect to the viewport, it only rotates the texture on the Material Preview and when rendered.

See attachments for example.

Tested with Blender OS X versions 2.63 and 2.63a.
Lion 10.7.4, ATI HD5870

Event Timeline

Viewport GLSL drawing only supports a subset, it's not considered a bug when some options do not work in the viewport.
http://www.blender.org/development/release-logs/blender-248/realtime-glsl-materials/

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Archived.May 13 2012, 2:46 PM