Blender 2.3.6a on OSX 10.6.8
What I did:
I built a terrain model and added subdiv and displacement modifiers to make it bumpy.
The problem:
When I rendered, I noticed dark triangles that are more apparent the more displacement I do.
Vertices are shared between faces (i.e. no duplicate verts), so model surface should be smooth.
I found that it is shadows by disabling them.
What I tried:
I found that it occurs with any kind of raytraced shadow light, though it's most obvious with area.
I tried applying the modifiers, but that didn't help.
I tried changing the terrain material to be very basic instead of using nodes.
I tried changing raytrace shadow settings, but could not get rid of it.
It occurs the same on version 2.62.
See attachments.
Description
Description
Event Timeline
Comment Actions
I tried to change the lamp to Sun and set Disp. Texture depth to 3 and subdivision to 5. It will be better. If you need a contrast - use Compositor instead high energy lamps.
I think that Area lamp was just "overblown" so it gives some kinds of artifacts (like this).
Comment Actions
It's due to using not enough subdivision to match match the texture detail. The normals are smooth but the geometry is actually not, it's only a trick, and that tricks breaks down with shadows.
http://www.blender.org/development/release-logs/blender-234/misc-improvements/
Comment Actions
I increased my subdiv level from 4 to 6 and the "artifacts" are smaller. I guess I'll just have to keep making adjustments. Thanks for the replies.