Category: Rendering
I reported a bug a while back about VideoTexture. No one else could reproduce the bug, myself included, so it was closed.
I have "rediscovered" this bug, and i know know the context.
Let me describe the setup:
Add an overlay / background scene. Create this from scratch, and never do anything with any layer other than layer one.
Add a camera to this scene, noting the name.
Use videotexture code (imagerender) to draw the scene onto a plane from the main scene, after adding the scene using the scene actuator (Background or Overlay) (such as the tutorialsforblender3d security cam demo)
This should work fine.
Now, to break it, go back into the first scene you made (the overlay/background) and add something to the second layer.
return to the main scene and run the game. You should notice that now video texture doesn't work, but throws no errors.
I'm not sure why this is, but feel free to offer suggestions.