It appears the basic Porter Duff merge algorithm was missing from the Mask blend layer mode.
The canonical algorithm for uncorrelated geometry should be:
Alpha.Out = Alpha.A + Alpha.B * ( 1 - Alpha.A)
Description
Description
It appears the basic Porter Duff merge algorithm was missing from the Mask blend layer mode.
The canonical algorithm for uncorrelated geometry should be:
Alpha.Out = Alpha.A + Alpha.B * ( 1 - Alpha.A)