OS version : MAC OSX 10.8
Blender Version : Official 2.63
Actions (.blend file attached) :
- Add a nurbspath. Add a subdivision surface on it.
- Add and edit a lattice.
- Add a lattice modifier to the nurbspath and activate "show_in_editmode" and "use_apply_on_spline"
- Add an armature with a single bone. Subdivide the bone 10 times.
- Add a spline IK constraint to the tip bone.
Bug : the armature doesn't follow the curve.
Hope this is a bug and not an unsupported feature :D ...
Thank you,
Stan
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I fear this is not a bug but a limitation. The subdivision modifier and other "Generate" modifiers don't output a spline but a mesh. The result of such modifiers can be used for rendering, but for things like Spline IK, Taper, Path Follow, .. only the spline up to such a modifier is used.
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I was afraid of that.
Well, I'm going to look for an alternative solution.
Thanks for looking into it.