I want to make Camera Tracking and the 3d objects don´t looks right (the edges) and i did read that "Full Sample" can solve this problem. But i can´t use it.
I worked with a scene and when i checked the "Full sample" box and press F12 to Render, Blender crashes.
Then, i just create a cube in a new scene, check the "Full Sample" box (in "Antialiasing" section) and Blender crashes when i press the Render button (the last 2.63a). With a new scene and a cube you can reproduce the same problem. I saw the bug report explanation and I did tried with an older version of Blender (2.60a) and happen the same.
my system specs:
AMD Athlon XP 3000+, 1.5GB RAM, WINDOWS XP HOME SP3, GEFORCE 7600GS 256MB.
( BlenderArtists thread: http://blenderartists.org/forum/showthread.php?258439-quot-Full-Sample-quot-crash&highlight= )
Thanks in advance.
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Couldn't redo the issue on Windows 7. Does your username have any special (non-ascii) characters in it? I believe we had issues with that in the past, but it still works for me in that case. Or maybe it's a Windows XP specific issue.
you mean my username in Windows XP user account?. It is: Jose Antonio
I come from Spain.
Regards.
Right, that's what I meant, if it was "José" with the accent that could give a hint. But it's just a guess, hopefully another developer with Windows can confirm the problem and look into it.
i tried in my father´s laptop and it runs ok, but it takes a lot time with regards to don´t use "Full sample".
In a new scene with a simple Cube, with "Full sample" OFF it takes only 1.7 seconds, but with "Full sample" enabled it takes 24 seconds!! :S , is this normal??
note: my father´s laptop have the same, "Windows XP Home" and also he has the same user name like me "Jose Antonio", then i think the problem can be related to SSE2 instructions...(my PC don´t support it and i have many problems with many programs...by example i can´t use Unity 3.4.0 or newer versions, because they are using SSE2 instructions since then...)
We had quite the same report a while ago and failed to find a developer with familiar problem. My guess is that OpenEXR is compiled with SSE2 support and the only way is to compile OpenEXR without this instruction set, which would make it slower for computers which supports SSE2.
In theory it is possible to find a solution for your issue, but your CPU is already 10 years old, which just crossed our policy of supporting 10 years old hardware. As a solution it could be:
- Don't use FSAA
- Compile OpenEXR and Blender ensuring SSE2 support is disabled
- Upgrade the laptop :)
Thanks for the report, but it's just about too old hardware..
It have 9 years old yet! http://www.cpu-world.com/CPUs/K7/AMD-Athlon%20XP%203000+%20-%20AXDA3000DKV4D.html
but yes it is too old anyway....because it don´t have SSE2 instructions....(but the Pentium IV 3Ghz have SSE2 support!). damn AMD...
I will buy a new PC, but i was wondering if it was a bug or not (seems that SSE2 is the problem, like in others programs..). note: my PC is a Desktop PC :)
only a last question, is this normal that in a new scene with a simple Cube, with "Full sample" OFF it takes only 1.7 seconds, but with "Full sample" enabled it takes 24 seconds in my father´s laptop??
regards.
Well, full sample would be slower, but it's not so much slower here. Would check on my windows machine as well later.