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Crash with modifiers + GLSL mode
Closed, ResolvedPublic

Description

System: Ubuntu 12.04, Geforce GT 540M 4GB RAM, intel i5 processor

revision 50974

Using an edge split modifier will cause a crash on GLSL-based modes, but the issue seems to be rooted in CustomData layer copying between derivedMesh - editmesh. See attached file. To reproduce simply go to material view mode or textured GLSL mode in Blender internal mode.

Event Timeline

Looks like there are more than one modifiers that reproduce this, array and bevel also crash. Increasing priority since this does not look too good.

r50969 seems to introduce this

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.Oct 1 2012, 1:05 PM