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Decimate modifier/collapse give bad result
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Description

Unexpected result of the decimate modifier (collapse mode).
To do :
- Add and Apply a subsurf lvl 6 on default cube
- add a default 'Decimate' modifier (Collapse, invert:False, Tri:False)
- play with the 'Ratio' value

Bad decimation occures from 1 to 0 (near one, decimation doesn't happen on all the surface, near 0 mesh seems to 'explode').

Blender 2.64 (rev 51939)
Ubuntu 12.04

Event Timeline

fixed r51966. Checking the error value of a collapse was using too small a value.

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.Nov 7 2012, 10:29 AM