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Crash during rendering if Render Layer Z is connected to Blur Size
Closed, ResolvedPublic

Description

I get the following crash during a render of the attached scene:

0x0000000000f36637 in BlurBaseOperation::make_gausstab(int) ()
(gdb) bt
#0 0x0000000000f36637 in BlurBaseOperation::make_gausstab(int) ()
#1 0x0000000000f3266f in GaussianXBlurOperation::updateGauss() ()
#2 0x0000000000f326a7 in GaussianXBlurOperation::initializeTileData(rcti*) ()
#3 0x0000000000f466a3 in WriteBufferOperation::executeRegion(rcti*, unsigned int) ()
#4 0x0000000000f21ee7 in CPUDevice::execute(WorkPackage*) ()
#5 0x0000000000f20e4d in WorkScheduler::thread_execute_cpu(void*) ()
#6 0x00007ffff5c24e0f in start_thread () from /usr/lib/libpthread.so.0
#7 0x00007ffff0eacefd in clone () from /usr/lib/libc.so.6

Issue persists in in a blender built from svn. This is on Arch Linux x86_64. I was able to reproduce the issue on Windows and on another Linux system.

Event Timeline

The scene render fine if you delete the connection between Render Layer Z and Blur Size.

Stupid error from my side. Fix is in svn :)

Ton Roosendaal (ton) changed the task status from Unknown Status to Resolved.Dec 28 2012, 12:08 PM

Still crashes for me. Which commit is supposed to fix this?

Crash doesn't happen here with latest SVN here.

Did you try builds from http://builder.blender.org/download/ ?