Boolean Modifier->Difference still crashes blender if someone crosses their target by mistake or by just being stupid!
Example:
2 Cubes away from each other,
cube1->modifier-boolean-difference to cube2
cube2->modifier-boolean-difference to cube 1
BAM, Blender2.65a64BIT crashed on Windooze7Ultrashit
In older Blenders and on LinuxMintMate13 64Bit, it crashed Blender only if the Cubes collided! (As far as i can remember)
5xTested on Win7Ultimate64BIT with gtx460m and 8GB System-RAM
WARNING, THE BUG REPORT IS OVER HERE, THE IMPORTANT PART BEYOND HERE IS JUST FOR BLENDER DEVELOPERS WITH EVEN MINIMAL MULTITASKING ABILITY! SINGLETASKED BUGHUNTERS MAY GET A MENTAL BLUESCREEN OF DEATH BY READING THIS! YOU'RE WARNED!
What about making a "Privacy System Info" Button in Blender that collects only non sensitive Data<no paths,no nothing except hardware/software and versions you at least need> and puts that to clipboard, so that we can paste it here??? Just note it quickly on your jointpapers or somewhere man, i wont go to make a feature-request-graveyard login for that :D
BTW. Since someone finally changed this annoying limitation of "cannot apply to multiple data-mesh" for boolean modifiers, after i "illegally" mentioned it here from time to time, i am now even that bold to mention that the nonmainfold message "does not work in faceselect mode" is also stupid i think, because if i really left the mouse to press 4buttons with both hands(somehow i can't do it with rCTRL+rSHIFT+rALT+m on the left hand) for that, i want it of course, so please make it just switch automatically to lines and let i do what the user initiated!
Since the Gimp2.8 producers sadly were not that innovative i hoped, i suggest you to enhance Blenders TexturePaint to a point of an very good 2D picture editor, by just letting us paint with for example mypaint/alchemy comfort as well as customizeable brushes on a 2D plane in 3D space with all the effects Blender allready has and i bet in 5Years you would piss Photoshop of the market ;)
Keep up the exceptional good work :)
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First part of the report is already known and it's a conflict between depsgraph limitation and feature missing for Mango. It is indeed a copy of another bug, but #32866 (seems Bastien made a little typo).
As for second part of report, it's just some kind of personal requests which are obviously out of scope of the bug tracker.
As i wrote:
WARNING, THE BUG REPORT IS OVER HERE, THE IMPORTANT PART BEYOND HERE IS JUST FOR BLENDER DEVELOPERS WITH EVEN MINIMAL MULTITASKING ABILITY! SINGLETASKED BUGHUNTERS MAY GET A MENTAL BLUESCREEN OF DEATH BY READING THIS! YOU'RE WARNED!
And yeah, ->Since someone finally changed this annoying limitation of "cannot apply to multiple data-mesh" for boolean modifiers<- i must have seen in my dreams somewhere, or it just functions under certain conditions i once more couldn't redo, therefore still the same shit on 2.65.10......
Why to hell you blender gods never change that, when we make multiuser objects, we goddamn expect from them that they get all edited the same time, so why at least the boolean modifier and apply(CTRL+A) can not be applied to them???
Why the user must first make a single object of one of these multi user, then apply boolean, then select all other multi users and then make links->object data, i just see no sense in that, you could do that it gets automated, same for the mentioned ->nonmainfold message "does not work in faceselect mode"<- which is also very annoying!
Just let Blender do what the user wants from him, these "cannot messages" are Windows and Mac niveau, Blender and Linux are far above this shit!